Hello again guys,
As i was previously saying I was doing a game for my GCSE coursework, (now handed in). It has a different back story to the one I said I was going to use. I apologise for that.
The game took one and a half weeks to create so it isnt amazing there is not much content but its looking reasonably nice and my teacher thinks its good.
Backstory:
Princess Iodari has been transported to Granorur by an evil spell. Her journey home will be perilous. To break the spell and return home she must find the ring of topaz, the orb of red marble, the silver key, the copper arrow and the cup of steel. The wicked elf Carmina del Darkmoon will do everything she can to stop Iodari succeeding.
Link:
Download
Known issues
:
- Spell select is sometimes too fast
//Its based upon the fps of the game
- Movement speed soul-crushingly slow
//No excuses for this one
- Hard to know if you have been hit
//Yeah ill make it flash red onscreen
- Hard to know if you have hit
//Adding a red particle effect to enemy when hit (simulate bleeding)
- Hard to hit the enemy
//Increasing collider radius
- Spells are too fast (high fps only)
//Switching from translate gameobject to character controller (simple move)
Expect an update soon, its already in development with most things sorted. If you find an issue please comment on this post and tell me so i can add it to this list :)
#Disclaimer# Some of the resources used are not mine. I do not take credit for them. I will be releasing my sources with the next update.